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Alchemist Archibald

Project Type

3D Model + Animations

Date

May 2024

Role

Character designer, modeler, rigger, animator, texture artist, and programmer

Alchemist Archibald is a character created for my Three Dimensional Game Art II class. It is an iteration of the skills I learned with the Commander Cosmo project, featuring higher quality textures, more animations, and a more complex design that I drew myself. Archibald was then thrown into a Unity sample scene where I programmed the movement, mapped the animations, and added projectiles/particle effects to give his attacks more impact.

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