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Hookshot Badge

Project type

Programming - Unity 6

Date

December 2024

Role

Solo programmer and artist

I remade the Hookshot Badge from "A Hat in Time" in Unity as a three-week exercise for my Computer Game Platform Analysis class. This unguided project helped me hone my programming skills, but it also taught me more about what can be done in the Unity engine. I was able to gain more practice with shader graphs, physics joints, custom skyboxes, gamepad support, and the new input system package.

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