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Stasis Rune

Project type

Programming - Unity 6

Date

November 2024

Role

Solo programmer and artist

I remade the Stasis Rune from "The Legend of Zelda: Breath of The Wild" as a three-week exercise for my Computer Game Platform Analysis class following a guided video by the YouTube channel, Mix and Jam. This project helped me hone my programming skills while focusing on more specific features in the Unity engine such as layered particle effects, custom particles, and shader graphs.

© 2025 by Aidan Martin. Powered and secured by Wix

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